More items…. Great Khans If the Courier does not speak to Papa Khan before killing him, they will not be able to complete the quest part with Yes Man. He is supposed to be a sort of fail safe, providing a way to finish the game even if you screwed up with all other factions. If the player character can kill Papa Khan undetected by the other Khans, Regis will become the leader of the Khans.
Regis will then agree to ally the Khans with the NCR. To reach the encampment without going through the deathclaws of Quarry Junction, follow the dirt path directly across from the entrance to Vault Why would he lie about that? An officer's wife, if you're lucky. I almost fell for it, too! All right, you've got a deal. You can tell Papa I won't support an alliance.
They will be worthy additions to the Legion. Oh, no, I simply couldn't. That is I'm not worthy of such an honor. That is to say, Caesar has many fine warriors, and I wouldn't wish to compare them to the Great Khans.
How dare you compare Caesar's finest to this tribe of savages? The mightiest Great Khan is scarcely a match for a Legion recruit! The Burned Man would leave their mightiest shitting themselves in terror! I would It's Karl's journal, and it's very revealing of his true opinions. Probably have to decimate the lot of them?
Great Khans! Drive Caesar's dog out of our camp! If he's too slow to flee, kill him! This event goes unreported in NCR press. As a tribe, however, the Great Khans are but a shadow of their former selves, their numbers and morale ravaged by a series of massacres and displacements. From their rocky stronghold at Red Rock Canyon, they eke out a living by drug-trafficking and the occasional raid or salvage find. Since the Bitter Springs massacre, the tribe has aspired to little more than survival and isolated, petty acts of vengeance on the occasional NCR citizen or deserter.
The arrival of a Legion emissary, Karl, has changed this. Papa Khan, the tribe's leader, wants to believe Karl's assurances that the Great Khans will be absorbed intact by the Legion, assuming an honored place as one of its elite cohorts.
To lead the assaults on Hoover Dam and the Vegas Strip would make for fine acts of vengeance. The rest of the Great Khans are not so convinced. Much as they want to exact revenge on the NCR and Mr. House's Three Families, they know that they lack the strength to do so. Indeed, they believe it is only a matter of time before their enemies track them down, and that the Great Khans would be unlikely to survive such a confrontation.
The looming conflict between Caesar's Legion and the NCR and the message from Karl offers the possibility of a new way forward. Factions in Fallout: New Vegas. Categories Great Khans. RDF feed. Has platform. Universal Conquest Wiki. For the character, see Great Khan character. After generations of being beaten down, the Great Khans were finally broken by the Courier.
Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho , where they tried once more to rebuild. Kill Papa Khan and Regis. The NCR 's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes. Caesar destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history.
The Great Khans' legacy was swiftly forgotten. As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR.
After driving the Legion out of the Mojave Wasteland , the victorious NCR turned its attention to those who had allied themselves with Caesar. The Great Khans were among the first tribes to suffer this fate, and the few who survived Hoover Dam were driven north, into the wilderness of Idaho. Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Eureka! There, they reconnected with the Followers of the Apocalypse and rebuilt their strength.
Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest. Afterwards, convince Papa Khan that the Great Khans should claim their own legacy. This ending is compatible with all 4 endgame quests and will override the others if both conditions are met. After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe.
The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage.
Originally posted by Vassago Rain :. View Profile View Posts. Befriending the Kahns will give you a "scarface" drug enterprise, if you know what you're doing. Full access to an area controlled by fiends? No problem. Make sure your Science skill is high. Per page: 15 30 Date Posted: 29 Jun, am. Posts: 7. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
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